Code; Johannes Gotlén
Graphics; Emelie Falk Renström
Pressing ‘CR’ reveals a highly advanced level editor…
file: AStaticCollisionSphere.as
package engine.collisionSystem
{
import math.CVec2D;
public interface AStaticCollisionSphere
{
function get position() : CVec2D;
function set position( position : CVec2D ) : void;
function get radius() : Number;
function get collisionDamping() : Number;
}
}
file: ACollsionSphere.as
A boid-like swarm behaviour
My first attempt of bitmap animation and sprite z-sorting, long before flp10 and all that jazz…
Graphics; Marcus Johansson (Ortodoxx)
