Displaying posts tagged with

“2d”

Pulka Slider, the next-gen game of your dreams

Code; Johannes Gotlén
Graphics; Emelie Falk Renström
Pressing ‘CR’ reveals a highly advanced level editor…

Static sphere collision experiment

file: AStaticCollisionSphere.as

package engine.collisionSystem
{
import math.CVec2D;

public interface AStaticCollisionSphere
{
function get position() : CVec2D;
function set position( position : CVec2D ) : void;
function get radius() : Number;
function get collisionDamping() : Number;
}
}

file: ACollsionSphere.as