Recent posts inspired me to throw together a meatball editor using marching tetrahedrons. Try to make something nice ;P
A few days ago I was thinking about generating clouds in unity3d, thinking it would be cool to make them as real meshes or a combination of mesh and sprites.
After seeing this, made by my friend and tutor Johannes Norneby. I decided to stick my head into the world of procedural graphics.
Ripping through ancient papers [...]
This weekend I ended up reading about cg shaders and writing a little experiment; I wanted to apply a lens effect in front of a texture, by using a fragment and vertex program.
When time was up I still had some trouble with the quality of the resulting image;
Please leave a response if you have any [...]
I will be using this version for a little while and post another version as soon as I accumulated enough problems and fixes;
Please post feedback and I’ll add it to my change list;
Download Alpha Trials v0.01
Alfa Trials v0.01
==== Copy files ====
the sprite editor classes goes into your unity editor folder
the sprite manager assembly goes [...]
I’ve been working on quite a few things since I last posted. The one thing that looks like it will be completely finished first is a sprite animation editor that works with Sprite Manager (1)
here is a snapshot of the interface.
Update
After studying the “Sprite Manager 1″ code; I realized it had some needs of improvement [...]
Project Home
Code; Johannes Gotlén
Graphics; Emelie Falk Renström
Pressing ‘CR’ reveals a highly advanced level editor…
file: AStaticCollisionSphere.as
package engine.collisionSystem
{
import math.CVec2D;
public interface AStaticCollisionSphere
{
function get position() : CVec2D;
function set position( position : CVec2D ) : void;
function get radius() : Number;
function get collisionDamping() : Number;
}
}
file: ACollsionSphere.as
Code / Project Lead; Johannes Gotlén
Graphics; Emlie Falk Renström
Sound; Viktor Falk Renström
A boid-like swarm behaviour
My first attempt of bitmap animation and sprite z-sorting, long before flp10 and all that jazz…
Graphics; Marcus Johansson (Ortodoxx)
