Displaying the most recent of 13 posts written by

Johannes

Meatball Editor in unity3d

Recent posts inspired me to throw together a meatball editor using marching tetrahedrons. Try to make something nice ;P

Procedural Graphics, Generated meshes in unity3d

A few days ago I was thinking about generating clouds in unity3d, thinking it would be cool to make them as real meshes or a combination of mesh and sprites.
After seeing this, made by my friend and tutor Johannes Norneby. I decided to stick my head into the world of procedural graphics.
Ripping through ancient papers [...]

Artsy Update

Refraction? Demo

This weekend I ended up reading about cg shaders and writing a little experiment; I wanted to apply a lens effect in front of a texture, by using a fragment and vertex program.
When time was up I still had some trouble with the quality of the resulting image;

Please leave a response if you have any [...]

Animation Editor; Super Sneak Peek

I will be using this version for a little while and post another version as soon as I accumulated enough problems and fixes;
Please post feedback and I’ll add it to my change list;
Download Alpha Trials v0.01
Alfa Trials v0.01
==== Copy files ====
the sprite editor classes goes into your unity editor folder
the sprite manager assembly goes [...]

Sprite Animation Editor for Unity Sprite Manager

I’ve been working on quite a few things since I last posted. The one thing that looks like it will be completely finished first is a sprite animation editor that works with Sprite Manager (1)
here is a snapshot of the interface.

Update
After studying the “Sprite Manager 1″ code; I realized it had some needs of improvement [...]

Boulder Riots Now available on iPhone!

Project Home

Pulka Slider, the next-gen game of your dreams

Code; Johannes Gotlén
Graphics; Emelie Falk Renström
Pressing ‘CR’ reveals a highly advanced level editor…

Static sphere collision experiment

file: AStaticCollisionSphere.as

package engine.collisionSystem
{
import math.CVec2D;

public interface AStaticCollisionSphere
{
function get position() : CVec2D;
function set position( position : CVec2D ) : void;
function get radius() : Number;
function get collisionDamping() : Number;
}
}

file: ACollsionSphere.as

Media Mingel, Flash Game

Code / Project Lead; Johannes Gotlén
Graphics; Emlie Falk Renström
Sound; Viktor Falk Renström

Unity Navmesh Demo

When I made this, I adapted the analog input for my wacom tablet. It still works with a normal normal mouse or touch-pad, it’s just a bit different . Use keyboard arrows to walk, and mouse to turn, click/ctrl makes the robot fight.
Graphics; Emelie Falk Renström
A previous version made in Haxe and Away3dLite

Kind of boids

A boid-like swarm behaviour

Ice, Fish, Penguins and Push

My first attempt of bitmap animation and sprite z-sorting, long before flp10 and all that jazz…
Graphics; Marcus Johansson (Ortodoxx)